There's pokemon, the oh-so-cute little pokemons that run around wild or get captured and snug themselves into those expandable pokeballs. These pokemons, in other words, pocket monsters, are delightful to see in season one, ok to see in season two, and as the time goes by the 'monsters' evolve to such a state that one finds pleasure in just looking at pikachu alone.
Now, Mugalomaniac has brought all these one more step further. No longer are they just pokemon. They are now... POKEMUGS!. Pocket MUGGERS.
Here we offer a detailed design of the new elements and attacks.
Physics type - Learning ACDC for so long, it's time to put them to good use in battle.
Basic attacks include - DC current, pendulum attack.
Higher level skills - AC current, pendulum of death, circuit awareness.
DC current - a shocking attack to the enemy, 20 percent chance of causing paralyse.
Pendulum attack - once used, pendulum will strike enemy every alternate turn.
AC current - More efficient than DC current, it will have 40 percent chance of causing paralyse.
Mentrome - Pokemug gives out a ticking sound, making the opponent think that it is a bomb and run away.
Circuit awareness - a circuit board appears, trapping the enemy and shocking them every turn. If enemy is wild, no escape is possible.
Geography type.
Convergent Plate Movement - Summons the forces of the earth to cause a devastating mini earthquake in the area. 70% chance of success, but when hit deals considerable damage
Fusiform lava bomb - muggers causes a volcano to erupt, sending a globe of molten rock(tephra) flying towards its opponent
Pahoehoe Lava flow - traps enemy for a few turns, and deals damage each turn. Because this lava flows slowly, There is only a 70% chance of hitting.
Subduction zone - increases by 10% the chance of Convergent Plate Movement hitting the opponent
Econs type.
Perfect Competition - the pokemug transforms into the opponent, copying its stats and moves.
Monopoly - removes all but one of opponent's moves temporarily. Opponent can only use that move for the next 3 turns
Contractionary Monetary Policy - Increases chances of your opponent missing greatly
Multiplier Process - Pokemug take damage for one turn and multiplies the damage back to opponent according to level of pokemug.
Price Elasticity - Pokemug disappears from screen for one turn, then reappears to deal 2.1x the damage as it is highly elastic. Unfortunately this move might result in your opponent switching pokemugs.
History
Peek to the past - pokemug uses opponent's last move on opponent, dealing twice the amount of damage
Time Shift - Pokemug slows down enemy speed, allowing themselves to use more than one move per turn.
Time Warp - Pokemug uses motion to warp its own features, frightening other pokemugs and giving 10 percent chance confusion.
Book Load - Numerous history essays appear, crushing opponent under a pile of essays. Lasts 1 turn for H1, 2 turns for H2, 4 turns for H3 and forget it if course level.
KI type.
Confusion - need we say more? 10% chance of confusing enemy
Question everything - deals slight damage, 20% chance opponent damages itself
Cogito Ergo Sum - A big doubt sign appears and causes opponent to doubt, missing a turn.
Independent Study - A study appears and causes wild pokemug to be blown away by it. If opponent is not wild, study will cause opponent to have 30 percent chance of doubting and 20 percent chance of hurting itself. (This move can only be used at h3 level)
Chem type.
Toxic - Poisons the enemy. As the pokemug levels up and learns more, this attack grows stronger.
Elimination - Shoots a jet of concentrated sulphuric acid at 180C in an effort to remove their H atoms. Or kill them at least.
Electron gun - similar to Water Gun, this effect shoots a stream of electrons at the opponent. However, unlike water gun, it is not effective against ground type/geog type muggers. It can however cause electric/physics type to become confused.
Bio type.
Razor Page - Shreds pages into small sections and then proceeds to papercut the enemy to
death
Prion missile - similar to the Pin Missile attack in Pokemon, this attack enables the bio type pokemug to shoot hundreds of prions at the enemy. A prion is an infectious PROTEIN that has the ability to turn other proteins into itself, and it cannot be killed. Effectively making it a super strong zombie in their bodies. Deals damage each turn.
Heat shock - A technique usually reserved for bacteria, this attack combines electricity and heat to deal damage to the enemy. 10% chance of a burn, 10% chance of paralysing.
Evolution - After defeating at least one enemy in mugger battle, this attack may be used against that mugger's next pokemug. Pokemug will be deemed able to "survive and reproduce" and evolve. Its stats will go up by 0.4. This effect lasts only for battle against that particular mugger.
Pokemugs have four levels - H1, H2, H3 and course.
New rules : Each trainer can only carry four pokemugs at each time. And one of them must be a contrasting pokemug. For example, if one is holding econs type and history type, after catching a ki type the ki type will automatically be sent to the deposit box.
It is, however, possible to hold more pokemugs. As one reaches a higher level, the trainer may choose to take on another H2 pokemug. This however, requires intense training and experience that no ordinary trainer may have.
Once a trainer loses a battle, they have to see the boss for a special round. This special round will be the chance for the trainer to redeem himself. If he fails this round, one of his H1 pokemug may be taken away, for the trainer is inexperienced enough to train it. However, if the trainer wins, it is possible to continue the game as per normal.
(Of course, most people here would just exit and restart the game. ><) After fighting through the elite As, trainers who win will see their pokemugs, regardless of levels, evolve straight to course! This is co-delivered by -=[K]=- ^^